![]() ![]() Why two years, you ask? Because that's when work on this fan game started, in Game Maker 5.3a, (Call me crazy if you will!) instead of 7.0, for a lot of reasons. The same goes for the corkscrew run, as every attempt to make them resulted in a nightmare, and I have much bigger plans than to recreate one forgettable gimmick from Sonic 2. It keeps cutting off her tail and hair!) or a classic-emulating fan game.Īs for the jump sprites, I just recolored Tails' ball animation (without the tails, obviously.) and rendered a trail of flames over it in the game engine, so that will never get done. Despite how much I loved the look and color of CylentNight's Blaze sprites, almost none of the frames were actually useful for a real game, consisting mostly of useless poses, so I decided to "finish" it.Īlthough the sheet is still missing her jump sprites and the trademark corkscrew run, it's complete enough to implement into a Sonic 2 rom hack (Which I wanted to do, but lack mad ASM hacking skills, and SonicSprite sucks at replacing sprites larger than the ones originally there. ![]() I've been working on what is possibly the last fan game anything I get myself involved in, and it's simply labeled "Sonic & Blaze", which draws heavily from the retro style, but I lacked a complete sprite sheet for Blaze the cat.
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