![]() Tracing route to over a maximum of 30 hopsĢ 13 ms 14 ms 13 ms .ii.net ģ 14 ms 14 ms 13 ms .ii.net Ĥ 14 ms 14 ms 13 ms .ii.net Ħ 14 ms 28 ms 17 ms .msn.net ħ 26 ms 24 ms 25 ms .msn.net Ĩ 25 ms 24 ms 24 ms .msn.net ĩ 24 ms 24 ms 27 ms .msn. Here's the tracert from my machine at home to my VM I will include specific instructions to setup a Q3 Server on both Red Hat 6.2 and Windows NT 4.0. If anyone has experience running FPS dedicated servers in azure with success I'd love to hear from you and get some advice. By William 'd0gmA' Gall This guide will talk you through the setup of a Quake 3 server for LAN parties or Internet play. I have an ADSL2 connection at home which granted is not fibre and not the greatest, but I can achieve very good pings on other games like Counter Strike GO, PUBG, Rust, which would be hosted in Sydney (I'm in Melbourne). I tried running my VM with accelerated networking which did not seem to change anything. Given that the network connection to Azure high speed, and that public cloud is often used for commercial game servers I'm wondering why I can't get a good ping for my users? ![]() Ping ranges from 50-70ms and increases further if there are other users or AI bots playing in the server. However, when I connect to the server as a player from my personal computer, I get very a inconsistent and low ping I have the server set up to a point where it can be foundin Quake 3's server browser by users (ports are set up successfully it would seem etc). I've got a DS2 v2 VM running Windows Server 2016 in Azure for a Quake 3 Arena dedicated server I'm hosting for some friends in Sydney and Melbourne.
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